Rise for the Fight Private Alpha Build 12 is Out Now
Private Alpha Build 12 Changelog:
- Fixed an issue where you could reload indefinitely if your ammo reserves and mag capacity were the same.
- Fixed an issue where the empty mag sound would only play when you shoot your last shot.
- Fixed an issue where leaving a room and joining the same room, or a different room, would result in the player who left duplicating their self.
- Fixed an issue where the Quenched trophy would indefinitely appear at the end of Pandemic, if there are no survivors left.
- Added NEW Map: Streets - Surrounded by a bunch of houses... old houses.
- Added NEW Shirt Color: Code Red Splash - In memory of the Code Red Game Studio name...
- Added NEW Feature: Per-Gun Stat Upgrades - Each gun now has it's own unique rate of fire and ammo capacity stats when the gun upgrades.
- Increased Shotgun Spread Percentage from 15% to 25%
- Fixed Zombies in Moshpit from phasing out of the map.
- Increased Moshpit Zombie speed from 4 to 5.
- Nerfed the ROF on most guns, as well as the damage on some guns in Adrenaline Gun Party.
- Moved Gun Party to the "Multiplayer" Tab.
- Removed Hamfest from the mode selection.
- Slightly adjusted the SR76 Sniper aim position.
- Increased Max Sound Range from 200 to 325.
- Added a NEW In-Game Loading Screen, with your customized character.
Known Issues in this build:
- In Moshpit, pressing "E" may not work at times when trying to purchase items.
- Some players may experience "artifacting" with this game when they load up a match. This is not a hardware fault with your machine.
- Some players may take a while before loading into a match, especially if using a hard drive, and not a solid state drive.
- In Pandemic and Infection, when there are no humans left, the last player to respawn before the game ends will be the player everyone else spectates before going back to lobby.
- Sometimes, after getting your first kill and going forward, your kill counter won't count up sometimes, but your "Kill Streak" text will correctly count up after each kill. This issue is fixed when you die, however we're looking into a permanent fix.
- In Roulette, if you deal more damage than the DI Upgrade needs, it will skip some guns when upgrading.
- The "GAME OVER" sound effect no longer plays. This will be fixed soon.
Files
Rise for the Fight - Migrated to Steam
A Cartoon Multiplayer FPS, where dealing damage is keen to success
Status | In development |
Author | Reece Makes Games |
Genre | Shooter |
Tags | FPS, Multiplayer, rise-for-the-fight |
Languages | English |
More posts
- Rise for the Fight Development UpdateMay 29, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 3 Out NowApr 16, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 2 Out NowApr 07, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 1 Out NowApr 02, 2023
- Rise for the Fight Pre Alpha Build 21 Out NowMar 24, 2023
- Rise for the Fight Pre Alpha Build 20 Patch 1 Out NowMar 17, 2023
- Rise for the Fight Build 20 Out NowMar 14, 2023
- Rise for the Fight Build 19 Patch 1 Out NowMar 09, 2023
- Rise for the Fight Pre Alpha Build 19 is Out NowMar 07, 2023
- Rise for the Fight Pre Alpha Build 18 is Out NowJan 27, 2023
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