Rise for the Fight Pre Alpha Build 18 is Out Now
CHANGELOG:
- Disabled Zombie Lunging in Pandemic, due to the teleportation mechanic for lunging.
- Increased Zombie Attack Range in Pandemic from 25 to 30.
- Increased Zombie Movement Speed in Pandemic from 8w/16r to 10w/20r (w = walking speed, r = running speed)
- Disabled healing for Last Man Standing in Pandemic.
- Last Man Standing in Pandemic automatically heals if they have taken damage before getting their traits. This only applies once they get their traits.
- Juggernauts can now attack each other, if there is more than one juggernaut.
- You can now run and jump while the match is starting up for all modes.
- Added Dynamic Crosshair.
- Your Crosshair will now stay enabled when reloading.
- Changed Crosshair Style and Color.
- Added NEW Feature: Autorun - Walking forwards will allow you to run.
- Changed Keybind for Compacting (Crouching) from C to Left Shift.
Files
Rise for the Fight - Migrated to Steam
A Cartoon Multiplayer FPS, where dealing damage is keen to success
Status | In development |
Author | Reece Makes Games |
Genre | Shooter |
Tags | FPS, Multiplayer, rise-for-the-fight |
Languages | English |
More posts
- Rise for the Fight Development UpdateMay 29, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 3 Out NowApr 16, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 2 Out NowApr 07, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 1 Out NowApr 02, 2023
- Rise for the Fight Pre Alpha Build 21 Out NowMar 24, 2023
- Rise for the Fight Pre Alpha Build 20 Patch 1 Out NowMar 17, 2023
- Rise for the Fight Build 20 Out NowMar 14, 2023
- Rise for the Fight Build 19 Patch 1 Out NowMar 09, 2023
- Rise for the Fight Pre Alpha Build 19 is Out NowMar 07, 2023
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