Rise for the Fight Private Alpha Build 12 Snippet Out NOW


This is a snippet of what is coming in the next update:


Private Alpha Build 12 Changelog:

- Fixed an issue where you could reload indefinitely if your ammo reserves and mag capacity were the same.

- Fixed an issue where the empty mag sound would only play when you shoot your last shot.

- Added NEW Map: Streets - Surrounded by a bunch of houses... old houses.


Known Issues in this build:

- In Moshpit, pressing "E" may not work at times when trying to purchase items.

- Some players may experience "artifacting" with this game when they load up a match. This is not a hardware fault with your machine.

- Some players may take a while before loading into a match, especially if using a hard drive, and not a solid state drive.

- In Pandemic and Infection, when there are no humans left, the last player to respawn before the game ends will be the player everyone else spectates before going back to lobby. 

- Sometimes, after getting your first kill and going forward, your kill counter won't count up sometimes, but your "Kill Streak" text will correctly count up after each kill. This issue is fixed when you die, however we're looking into a permanent fix.

- In Roulette, if you deal more damage than the DI Upgrade needs, it will skip some guns when upgrading.

- If you create or join a lobby, leave the lobby, and create or join another lobby, your character will duplicate when the game starts.

Files

RFTF Windows B12.zip 49 MB
Dec 23, 2022

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