Rise for the Fight Private Alpha Build 11.1 is Out Now


PLEASE NOTE: You will need to reregister to play the game, due to the developer name change.

Private Alpha Build 11.1 Changelog:

- Adjusted Map Border on all maps to be deeper.

- Fixed an issue in Pandemic where humans would clip into the map when spawning.

- Fixed an issue where zombie players couldn't attack humans in Pandemic.

- Changed Near-Death indicator to be on the health bar.

- Changed Near-Death indicator image to be a damaged heart.

- Changed Near-Death indicator to appear at 35% health instead of 30%.

- Updated Pandemic so the last 3 humans are grouped up and have to work together if there is 5 people or more in the lobby.

- Changed Zombie Health in Pandemic from 300 to 120.





Known Issues in this build:


- In Moshpit, pressing "E" may not work at times when trying to purchase items.

- Some players may experience "artifacting" with this game when they load up a match. This is not a hardware fault with your machine.

- Some players may take a while before loading into a match, especially if using a hard drive, and not a solid state drive.

- In Pandemic and Infection, when there are no humans left, the last player to respawn before the game ends will be the player everyone else spectates before going back to lobby. 

- Sometimes, after getting your first kill and going forward, your kill counter won't count up sometimes, but your "Kill Streak" text will correctly count up after each kill. This issue is fixed when you die, however we're looking into a permanent fix.

- In Roulette, if you deal more damage than the DI Upgrade needs, it will skip some guns when upgrading.

- If you create or join a lobby, leave the lobby, and create or join another lobby, your character will duplicate when the game starts.

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