Rise for the Fight Private Alpha Build 11 is Out Now


Private Alpha Build 11 Changelog:

- Increased Out-Of-Bounds Distance before being teleported back into the map from -25 to -20.

- Increased Compact Jumping force from 7.5 to 10.

- Updated Shirt Color selection to now include Maroon, Cyan, and Tuxedo, a new shirt color option.

- Added NEW Hat: Mohawk.

- Added NEW Hat: Militia Eyepatch.

- Added NEW Modes: Hamfest and FFA Heavy Pistols.

- Changed "Vest Color" option to "Outerwear".

- Added an option in Outerwear customization section for no selection.

- Added NEW Outerwear: Scarfs - This neckwear comes in 5 colors: Dark Red, Dark Yellow, Dark Green, Dark Blue, and Black.

- Updated the Kill Trophy display to be less buggy and choppy, and make each trophy display animation independent.

- Added a 7 second timer for Multikill Kill Trophies. If the timer reaches 0, your multikill stats will reset.

- Non-Multikill Trophies will now last for 3.5 Seconds.

- Decreased Respawn time from 5s to 3s.

- Removed Auditory Announcements for Kill Trophies.

- Added Headshot Damage. Most guns will now one hit kill non-infected players in all modes, with the exception of shotguns.

- Added text to each Kill Trophy.

- Brought back the "Cold Blooded" kill trophy as the 5th multikill trophy.

- Added a NEW Trophy: Headshot - Shoot a player in the head to acquire this trophy.

- Added 2 NEW Multikill Trophies: Crusher and Ascender. Crusher is the 6th multikill trophy, and Ascender is the 7th multikill trophy.

- Removed some unnecessary values in the function that keeps track of death and respawning, to attempt to fix the invincible player issue that occurs occasionally.

- Increased Max FOV Limit from 110 to 120.

- Changed Aim FOV Intensity to be percentage-based instead of decreasing the set FOV by a value.

- Temporarily removed Blood effects when shooting players, and zombies. We plan on bringing back a refined version of this in the future.

- Adjusted the Kill Trophy positioning.

- Attempted to fix Kill Trophy Teleportation by making the oldest trophy push to the right, and disappear first.

- Increased Kills Needed to Win in Gun Party from 8 to 10.






Known Issues in this build:


- In Moshpit, pressing "E" may not work at times when trying to purchase items.

- Some players may experience "artifacting" with this game when they load up a match. This is not a hardware fault with your machine.

- Some players may take a while before loading into a match, especially if using a hard drive, and not a solid state drive.

- In Pandemic and Infection, when there are no humans left, the last player to respawn before the game ends will be the player everyone else spectates before going back to lobby. 

- Sometimes, after getting your first kill and going forward, your kill counter won't count up sometimes, but your "Kill Streak" text will correctly count up after each kill. This issue is fixed when you die, however we're looking into a permanent fix.

- In Roulette, if you deal more damage than the DI Upgrade needs, it will skip some guns when upgrading.

- If you create or join a lobby, leave the lobby, and create or join another lobby, your character will duplicate when the game starts.

Files

RFTF Windows B11.zip 48 MB
Dec 10, 2022

Leave a comment

Log in with itch.io to leave a comment.