Rise for the Fight Private Alpha Build 8 is Out Now
Private Alpha Build 8 Changelog:
- Added NEW Mode: Moshpit - Fend off against waves of zombies to upgrade your gun stats, and gear.
- Added NEW Map: Store - Exclusive to Moshpit.
- Fixed an issue where only the winner would leave the game if the requirements have been met.
- Added HP6 Heavy Pistol: Inspired by the iconic Halo Pistol, this pistol has 12 rounds, decent rate of fire, long range, and deals 20 damage.
- Added FFA HP6 Starts to the multiplayer mode list.
- Slowed down the CP6 Pistol Firing Animation.
- Made some minor improvements with the CP6 Pistol Reload Animation.
- Removed the CP6 Pistol as the starting gun in Pandemic and Infection, and reverted back to the SG3 Shotgun.
- Added an icon for Pandemic and Infection for the last human alive.
- Last Man Standing in Pandemic now gets doubled movement speed, and a gun stat upgrade.
- Removed Last Man Standing announcement sound from Pandemic and Infection.
- Correctly aligned the play game buttons in the "Multiplayer" and "Event Modes" menus.
- Changed Reload Time for all guns.
- Increased CP6 Pistol mag capacity from 6 to 8, and decreased Ammo Reserves from 90 to 80.
- Decreased CP6 Damage from 20 to 15.
- Decreased Rate of Fire on CP6 Pistol to 3.
- Added CP6 and HP6 to Adrenaline Gun Party.
- Added NEW Gun Stat Upgrade: Bullet Retrieval - If you have over 100 damage inflicted, 1 bullet is put back into your mag, and your ammo reserves increase by 1 every time you hit your shots correctly.
- If a new player doesn't have a set FOV, it will now default to 75 instead of 0.
- Added Post Processing.
- Added Zombie effect with Post Processing.
- Changed map name in lobby for Stadium to be the correct name.
Known Issues in this build:
- In Moshpit, if you have more than one player, the round system doesn't work properly, and the Round Start music will really loudly play indefinitely.
- Players can become invisible after respawning on occasion. Other players cannot see the invisible player, and if shot enough by the invisible player, the player who is receiving damage will not die. This has only been tested in Gun Party Doubled Stats.
- Some players may experience "artifacting" with this game when they load up a match. This is not a hardware fault with your machine.
- Some players may take a while before loading into a match, especially if using a hard drive, and not a solid state drive.
- In Pandemic and Infection, when there are no humans left, the last player to respawn before the game ends will be the player everyone else spectates before going back to lobby.
- Sometimes, after getting your first kill and going forward, your kill counter won't count up sometimes, but your "Kill Streak" text will correctly count up after each kill. This issue is fixed when you die, however we're looking into a permanent fix.
- In Roulette, if you deal more damage than the DI Upgrade needs, it will skip some guns when upgrading.
Files
Rise for the Fight - Migrated to Steam
A Cartoon Multiplayer FPS, where dealing damage is keen to success
Status | In development |
Author | Reece Makes Games |
Genre | Shooter |
Tags | FPS, Multiplayer, rise-for-the-fight |
Languages | English |
More posts
- Rise for the Fight Development UpdateMay 29, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 3 Out NowApr 16, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 2 Out NowApr 07, 2023
- Rise for the Fight Pre Alpha Build 21 Patch 1 Out NowApr 02, 2023
- Rise for the Fight Pre Alpha Build 21 Out NowMar 24, 2023
- Rise for the Fight Pre Alpha Build 20 Patch 1 Out NowMar 17, 2023
- Rise for the Fight Build 20 Out NowMar 14, 2023
- Rise for the Fight Build 19 Patch 1 Out NowMar 09, 2023
- Rise for the Fight Pre Alpha Build 19 is Out NowMar 07, 2023
- Rise for the Fight Pre Alpha Build 18 is Out NowJan 27, 2023
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